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Roll dice and bank your points — but roll again and you might bust! Race the AI to {target} points. Roll 6 dice. Scoring dice are auto-held.
Roll 6 dice. Scoring dice are auto-held. Roll again or bank your points. Roll with no scoring dice = bust!
Take turns with the AI rolling dice. Scoring dice (1s, 5s, and sets) are automatically held. You can roll again with remaining dice or bank your turn score. If a roll has no scoring dice, you bust and lose all turn points! First to the target score wins. Adjust target score, dice count, and rule variant in settings.
• Press Space or click 'Roll' to roll all non-held dice • Press B or click 'Bank' to bank your turn score • Press P to pause/resume • Scoring dice are automatically held after each roll • Click a held die to toggle it (if eligible) • If a roll has zero scoring dice, you bust — turn score is lost • If all dice score (Hot Dice), they all reset and you keep rolling • Four difficulty levels affect AI strategy • The AI takes its turn automatically after you bank or bust
• Single 1 = 100 pts, Single 5 = 50 pts (Classic/Zilch) • Three 1s = 1000 pts, Three of any other = number × 100 • Four of a kind = double, Five = triple, Six = quadruple • Farkle rules: no single die scoring, only triples and above • Zilch rules add Straight(1-6)=1500, Three Pairs=750 • Bank early if you have a good lead • Push your luck when behind — risk it for big points • Hot Dice (all dice score) is a free roll — always continue! • Easy AI banks at ~250, Normal ~350, Hard ~500, Expert ~650 • Expert AI uses near-optimal strategy, may continue past threshold